Unit Three

 

THINGS TO PONDER

Sometimes pop figures like a Rambo become highly resonant, mobilizing thought and behavior, so that one wants to be a Rambo, imitating his macho behavior.

The Matrix, released in mid-1999, quickly became a cult film and gives us a vision of a planet as redesigned to serve the tyranny of machines directed by malevolent artificial intelligences.

Introduction

Because Hollywood film is a commercial enterprise it does not wish to offend mainstream audiences with radical perceptions and thus attempts to contain its representations of class, gender, race and society within established boundaries. Nevertheless, films and other forms of media culture should be analyzed as ideological texts contextually and relationally.

According to Douglas Kellner in Media Culture (1995), A contextualist cultural studies reads cultural texts in terms of actual struggles within contemporary culture and society, situating ideological analysis within existing socio-political debates and conflicts. Examples include:

  • Top Gun and Iron Eagle present a utopia of military life, while more realist war films like Platoon, Full Metal Jacket, or Casualties of War show the actual consequences of military life when actual war breaks out.
  • Heartbreak Ridge presents a generally positive view of military life; however, it shows the dangers and anxieties involved in even a minor military excursion like Grenada.
  • Examination of Hollywood film from 1967 to the present reveals that U.S. society and culture were torn apart by a series of debates 1) over the heritage of the 1960s, 2) over gender and sexuality, 3) over war, militarism, and interventionism, and 4) over a great variety of other issues.
  • Rambo, Red Dawn, Missing in Action, Invasion U.S.A., Top Gun and the like represent aggressively right-wing positions on war, militarism, and communism that served as a soft- and hard-core propaganda for Reaganism and a distinctly right-wing interventionist and militarist agenda.

On the other hand,

  • Missing,Under Fire, Salvador, Latino and other left or liberal films sharply contested the rightist vision of Central America and U.S. interventionism in that area by representing the U.S. and ruling bourgeois cliques as "bad guys" in generic scenarios that are primarily sympathetic to rebels and those struggling against U.S. imperialism.
  • Against Rambo and other return-to-Vietnam films, Platoon, Full Metal Jacket, and Casualties of War subvert the right-wing version of Vietnam, as films like M.A.S.H., Catch-22, Soldier Blue and others previously attacked right-wing versions of militarism and U.S. foreign policy in earlier debates over Vietnam.

In the domain of sexual politics:

  • Antifeminist films like Ordinary People, Kramer versus Kramer, An Officer and a Gentleman, Fatal Attraction, Basic Instinct, The Hand that Rocks the Cradle, Shiver, The Temp, and Body Evidence can be contrasted with more feminist films like Girlfriends, Desperately Seeking Susan, Working Girls, and Desert Hearts, which present women struggling for independence and equality.

U.S. society has been deeply divided in the realm of sexual politics and various artifacts of media culture take opposing positions in the culture wars of the present age and thus should be analyzed in terms of their positions and effects within existing social struggles.

The Classic Monomyth

Perhaps the most important cultural phenomenon of our society is the American monomyth. Unlike the archetypal plot for heroic action in traditional classical mythologies where "A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man" (Campbell, 1956), American monomyths utilize a different archetypal plot formula.

The following archetypal plot may be seen in thousands of popular-culture artifacts:

"A community in a harmonious paradise is threatened by evil; normal institutions fail to contend with this threat; a selfless superhero emerges to renounce temptation and carry out the redemptive task; aided by fate, his decisive victory restores the community to its paradisiacal condition; the superhero then recedes into obscurity." (Lawrence & Jewett, 2002)

Whereas the classical monomyth seems to reflect rites of initiation, the American monomyth derives from tales of redemption. As the United States approached the year 2000, waves of anxiety and hope peaked. The technology informed had worries that decades of short-sighted computer programming would allow the Y2K bug to deliver lethal bites, inflicting random damage on our economy and essential services. Citizens had few hopes that government would provide wise policies, suspecting instead that its own aged, behemoth systems would collapse. Believers who viewed the calendar through a millennial lens thought that the Rapture might finally be at hand. Titles such as Revelation 2000: Your Guide to Biblical Prophecy for the New Millennium and Spiritual Survival During the Y2K Crisis appeared in bookstores alongside Pat Robertson's End of the Age and Paul Meyer's The Third Millennium. The popular Rapture-based fantasies, launched in 1995 by Tim LaHaye and Jerry Jenkins' Left Behind: A Novel of the Earth's Last Days, dominated the religious best-seller lists and brought forth a series of successors. By mid-2001, the number of Left Behind end-time products sold-including millennial materials for children-reached 39 million. There seemed to be widespread solace in the idea that we were not writing-could not write-the script of our national destiny and that a divine hand would wipe clean the social slate, saving a righteous few who would no longer bear historical responsibility.

At this moment of despair came a stylish film that combined the themes of computer Dystopia and messianic deliverance-in effect, a Rapture away from America's computer-designed hell. The Matrix, released in mid-1999, gives us a vision of a planet as redesigned to serve the tyranny of machines directed by malevolent artificial intelligences.

The Matrix quickly became a cult film. It ran for months in theaters, then quickly migrated to VCR and DVD formats. A Matrix-themed video game and film sequels were on the drawing boards within a few months of its initial triumph. The story became the locus for numerous fan commentaries and discussions that enthusiastically worked out parallels between the Bible's language and events and those of the film.

WHEN AN ARTIFACT ENTERS THE ARENA OF POPULAR CULTURE AND ASSUMES ITS OWN EXISTENCE IN THE IMAGINATION OF FANS, A POWERFUL THOUGH ELUSIVE PROCESS BEGINS. AN INTERESTING
INTERPLAY BETWEEN FANTASY AND REALITY BEGINS TO OBLITERATE ANY CLEAR DISTINCTION BETWEEN MERE ENTERTAINMENT AND SERIOUSLY CONTEMPLATED LIFE PURPOSES.

Once a popular artifact captures the imaginations of people, a wide variety of imitations and or personal identifications with the heroes results. This paradoxical result is sometimes referred to as the Werther effect. (Derived from the title of a novel by Johann Wolfgang von Goethe, published in 1774, The Sorrows of Young Werther. It is a story of a sensitive young man who, thwarted in his passion for a young woman, commits suicide.) In the Werther effect an audience member:

  • experiences a work of fantasy within a secular context that
  • helps reshape the reader/viewer's sense of what is real and desirable, in such a way that the reader/viewer takes actions consistent with the vision inspired by the interaction between his own fantasy and that popular entertainment.

Some Wherther-like imitative behaviors can be associated with popular artifacts such as the Star Trek television series, the Death Wish and Rambo films, some recent video games, and The Turner Diaries.

Characteristics of the American Monomyth

The action of the American monomyth always begins with a threat arising against Eden-like calm. In Star Trek's original series, challenges arise from interplanetary baddies such as the Romulans, Klingons, or aggressive gods. Harmony is disturbed by the supershark in Jaws, Superman and Spiderman contend against criminals and spies just as the Lone Ranger puts down threats by greedy frontier gangs. Thus, paradise is depicted as repeatedly under siege, its citizens pressed down by alien forces too powerful for democratic institutions to quell. Eden becomes a wilderness in which only a superhero can redeem the captives. Other examples of the American monomyth can be found in:
Independence Day, Air Force One, Touched by an Angel, Unforgiven, the beastly dynasties of Disney films, video games, the Unabomber's crusade for the "Freedom Club," Star Wars, Dead Man Walking and many many more.

Characteristics of the Monomythic Superhero

In almost all instances, the American monomythic superhero is distinguished by:
1) disguised origins,
2) pure motivations,
3) a redemptive task, and
4) extraordinary powers;
5) originates outside the community he is called to save, and in those exceptional instances when he resides therein, the superhero plays the role of the idealistic loner;
6) secret identity, either by virtue of his unknown origins or his alter ego;
7) motivation is a selfless zeal for justice.
8) By elaborate conventions of restraint, his desire for revenge is purified.
9) Patient in the face of provocations, he seeks nothing for himself and withstands all temptations.
10) He renounces sexual fulfillment for the duration of the mission, and the purity of his motivations ensures his moral infallibility in judging persons and situations.
11) When he is threatened by violent adversaries, he finds an answer in vigilantism, restoring justice and thus lifting the siege of paradise.
12) In order to accomplish this mission without incurring blame or causing undue injury to others, he requires superhuman powers.
13) The superhero's aim is unerring, his fists irresistible, and his body incapable of suffering fatal injury.
14) In most dangerous trials he remains utterly cool and thus divinely competent.
15) When confronted by insoluble personality conflicts within the community, he-or more often she-uses nonviolent manipulation.
16) With wisdom and coolness equal to the vigilante counterpart, the female heroes bring happiness to Eden.

Resonant Images

Analyzing certain resonant images is another way to ferret out media effects. Certain images resonate to our experiences and stick in the mind, moving us to later thought and action . Sometimes pop figures like a Rambo, the Simpsons, a Madonna, a Beavis and Butt-Head or a Britney Spears become highly resonant, mobilizing thought and behavior, so that one wants to be a Britney, imitating her style of dress and image moves; one wants to be a Rambo, imitating his macho behavior; one emulates Beavis and Butt-Head, replicating their laughs, their ways of speaking, and perhaps even their asocial behavior.

Freud found that certain scenic images, such as a child being beaten for masturbation, or discovering his parents having sex, have a profound impact on subsequent behavior. The images of these scenes remain as paleosymbols that control behavior.

READING ASSIGNMENT

 

Required Activities

Paper Assignment: Write an 8 page paper discussing the use of gender, sexuality, race, and class in a movie of your choice. Cite ideas and concepts found in the course notes and textbooks.

Enrichment