Simulations, Games, Role-Playing, and Dramatization
Self-Assessment Question:
Do you know how to use these four forms
of experiential learning activities in ways that engage
students' identity and feelings, thereby promoting a fuller
understanding of the meaning of the subject of your course?
Quick Take:
Few learning activities have the capability
of engaging students' emotions more powerfully than having
them take on and portray the thinking and behavior of
another person. This set of four activities all do that
in one way or another, but differ somewhat in the way
each one accomplishes this. An educational game, for example,
involves students in some sort of competition or achievement
in relationship to a goal. Drama usually involves a prepared
script while role play typically involves more spontaneity
and created responses.
When preparing one of these activities,
think of problematic and challenging situations that students
may face in the future. These situations will often involve
some choice or a conflict of motives. Then devise a game,
role play, simulation, or dramatization around that situation.
But be clear about what the purpose or learning goal is
for the activity. Is the primary purpose to get them to
be more empathic with a perspective they find difficult
to understand? Or to work through and resolve some typical
conflicts? Or develop a bigger repertoire of possible
responses? Or something else?
A second key practice is to hold a debriefing
after the activity, to allow the class to discuss what
happened during the activity, the reasons for that, alternative
responses that different people might have made, what
"lessons should be learned" from the experience,
etc. In some cases, professors have students write individual
essays on the experience and what they learned from it,
after the whole-class debriefing.
References:
1. "Instructional Games and Simulations,"
and "Role Playing and Microteaching," Chapters
16 and 17 respectively in Teaching Tips, 9th edition,
by Wilbert J. McKeachie. Lexington, Mass.: Heath, 1994.
Pp. 163-172. McKeachie offers some succinct advice and some
examples of three of these forms of teaching.
2. "Role Playing and Case Studies",
Chapter 19 in Tools for Teaching by Barbara Gross
Davis. San Francisco: Jossey-Bass, 1993. Pp. 159-161. A
good introduction to what is involved in role playing, and
some well-chosen advice.
3. "Drama", "Role Playing,
Simulations, and Games," in Active Learning
by Charles C. Bonwell and James A. Eison. ASHE-ERIC Higher
Education Report No. 1 (1991). Washington, D.C.: George
Washington University. Pp. 46-50.
Offers some good distinctions among all four of these forms
of experiential learning, some examples, some advice, and
information on some studies of their effectiveness.