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K20 Center Receives Students' Choice Award


 

K20 Center Receives Students' Choice Award


Release courtesy of OU Marketing and Communications

A computer game developed by the K20 Center at the University of Oklahoma that allows teenagers to virtually explore life after high school received the Students’ Choice Award at an international educational gaming competition in Orlando, Florida. 

 

At the recent Serious Games Showcase and Challenge, the K20 Center’s Game-Based Learning team won for its entry of the web-based simulation game “Get a Life,” in which students guide a character through important educational, career and civic decisions, learning about the risks and rewards associated with each choice.

 

The annual competition recognizes excellence in the design of original educational games. Entries are submitted by developers from around the world. During the competition, middle and high school students from nearby school systems play and evaluate select games to collectively choose the winner of the Students’ Choice Award.

 

“Our game’s recognition as the students’ choice validates our effort to create engaging, multifaceted games,” said Javier Elizondo, coordinator of Game-Based Learning at the K20 Center. “We are very proud of the work that our team does for Oklahoma students.”

 

Released earlier this year, “Get a Life” is a 10- to-15-minute simulation game where students help their character make various life choices. As their character goes through “life,” students learn about the cost of college, the educational requirements of careers, how education can affect income, and how to deal with debt and other setbacks. With 96 different career options, students can explore and discover various professional paths. The assortment of choices throughout the game results in a different journey for their character each time the game is played.

 

“Get a Life” and other games designed by the K20 Center’s Game-Based Learning team are available at no cost through a partnership with OneNet, the digital communications initiative of the Oklahoma State Regents for Higher Education. They can be accessed by through the K20 Games Portal at gameportal.k20center.ou.edu.

 

Another game designed by the K20 Center team was named a finalist in the competition. In “Functions of the Machine,” students solve problems with machines, which helps build a conceptual understanding of mathematical functions.

 

“Over the week, we had the opportunity to share ‘Get a Life’ and ‘Functions of the Machine’ with students, educators and industry from all over the world,” said Emmett Mathews, art director of the Game-Based Learning team. “From NASA trainers to middle school students, everyone seemed really engaged and excited with both games. Feedback is always helpful but hearing from so many different perspectives and backgrounds was especially meaningful.”