Skip Navigation

Ken Marold

Ken Marold

Lecturer

Ken Marold.

  • Master of Architecture, University of New Mexico
  • Bachelor of Architecture, Roger Williams University

Ken Marold is a creating-making educator, architect, and interdisciplinary designer whose teaching and research integrate design-build, digital fabrication, immersive media, and community partnerships. He serves as Architecture Coordinator and Lead Faculty for the American School Design Build (ASDB) program at the University of Oklahoma’s Christopher C. Gibbs College of Architecture, where he directs immersive, full-year studios that unite architecture and construction science through civic engagement. Through these initiatives, ASDB is helping shape the next generation of the American School, transforming a once intuitiondriven philosophy into an evidence-based, community-centered framework that couples experimentation with fabrication research, connects design to construction science, and repositions making as both a pedagogical and civic pursuit.

Marold’s creative scholarship investigates making as research that links material craft, digital technology, and human experience. His work spans three primary trajectories: Fabrication as Research, exploring digital-to-construction workflows, parametric modeling, CNC fabrication, and adaptive material systems; Simulation and Immersion as Research, developing VR/AR environments and NSF-aligned collaborations with the National Weather Center for environmental resilience; and Design-Build Pedagogy as Research, framing teaching and construction as applied inquiry that advances civic engagement and interdisciplinary learning.

Across his teaching in Architecture, Marold leads advanced design and fabrication courses including American School Design Build Studio, Envisioning Space, Matter + Code, and Gibbs Collective Creating. These courses bridge conceptual design, parametric modeling, and full-scale making through communityengaged projects and public exhibitions. His studios position students as active collaborators in the construction of built work, advancing a next-generation American School ethos that merges digital precision, analog craft, and collective experimentation.

In the School of Visual Arts, Marold teaches Mixed Reality Techniques, Game Engine Techniques, and Interactive Media Production, guiding graduate students to merge computational design, AI, interactive media, and immersive visualization. His pedagogy treats materials and technologies as active collaborators in learning, cultivating empathy, precision, and reflection through making.

An active practitioner and founder of Prairiefire Design Build and MakeCodePlay, Marold’s professional and exhibition work extends across architecture, fabrication, and interactive media. His projects include Biome Racer (Science Museum Oklahoma), Galileo’s World Interactive (Sam Noble Museum of Natural History), and Elemental Worlds (Science Museum Oklahoma), which explore play, simulation, and participatory learning through custom-coded environments. Additional works such as DriftLens, an evolving mixed-reality platform for psychogeographic navigation, and interactive installations developed through MakeCodePlay, investigate how computation and embodiment inform spatial experience. In design and fabrication, his work includes Outré West (Oklahoma Contemporary Arts Center), Surface Flux (Factory Obscura), Renegades: Bruce Goff and the American School of Architecture (Fred Jones Jr. Museum of Art), and Do Not Try to Remember (Venice Architecture Biennale). Across these diverse projects, Marold’s practice, teaching, and research continue the experimental ethos of the American School while reimagining it for contemporary design education—where making, technology, and community engagement operate as one continuous act of discovery



  • Yakisugi: Material and Process Research
    Tradition, Transformation, and Regional Adaptation, 2024–Present
    Reinterprets Yakisugi for the southern United States using southern yellow pine as a regionally sourced, affordable material for contemporary design-build applications.
    https://kenmarold.com/yakisugi-research/
  • Outré West: The American School of Architecture from Oklahoma to California
    Oklahoma Contemporary Arts Center, Oklahoma City, OK, 2023–2024
    Full-scale exhibition fabricated through the Gibbs Collective Creating Seminar and ASDB framework, reconstructing experimental American School precedents as inhabitable installations.
    https://kenmarold.com/outre-west/
  • 3D Printed Respirator with Variable Media Chambers
    Norman and Oklahoma City, OK, 2020
    Funded COVID-19 rapid response design-build initiative in collaboration with the OU College of Public Health and Emerging Technologies.
  • Integral Connections for Structural Applications of Honeycomb Cardboard
    Norman, OK, 2020
    Research-driven fabrication project developing 3D-printed edge stiffeners for recyclable honeycomb furniture systems, implemented in the Renegades exhibition.
    https://kenmarold.com/renegades-exhibit/
  • Renegades: Bruce Goff and the American School of Architecture
    Fred Jones Jr. Museum of Art, Norman, OK, 2020
    Principal fabricator for large-scale exhibition components, including typographic totems, benches, and modular cardboard assemblies showcasing the material ingenuity of the American School.
    https://kenmarold.com/renegades-exhibit/

  • Gibbs Collective Creating – University of Oklahoma
    2022–Present
    Rotating fabrication seminar investigating intersections of computation, material systems, and exhibition-making. Themes include Matter + Code, Outré West, and Industrial Design and Technology, each advancing fabrication as research-through-making.
    https://kenmarold.com/gcc-outre-west/
  • Envisioning Space – University of Oklahoma
    2018–Present
    Advanced seminar exploring data-driven design, environmental mapping, and computational fabrication. Students translate datasets and environmental inputs into physical installations that bridge spatial research and public engagement.
    https://kenmarold.com/envisioning-space/

  • Biome Racer – Science Museum Oklahoma
    2025–Present
    Interactive racing installation integrating spatial design, simulation, and environmental storytelling for STEM engagement.
  • Tectonic Bodies – Ongoing Painting Series
    2023–Present
    Explores anatomy, architecture, and machinery as hybrid forms, positioning the human body as tectonic landscape and metaphor for construction and transformation.
    https://kenmarold.com/tectonic-bodies/
  • Surface Flux – Factory Obscura, Oklahoma City
    2019
    Immersive projection and fabrication installation investigating the intersection of computational geometry, light, and atmosphere.
    https://kenmarold.com/surface-flux/
  • Do Not Try to Remember: Bruce Goff and the American School of Architecture – Venice Architecture Biennale
    Palazzo Bembo, Venice, Italy, 2018
    Graphic and information designer for the OU-led exhibition mapping the American School’s experimental lineage in architecture and education.
    https://kenmarold.com/do-not-try-to-remember/
  • Elemental Worlds – Science Museum Oklahoma
    2016–2024
    Interactive installation merging participatory play and environmental simulation through projection and generative systems.
    https://kenmarold.com/elemental-worlds/
  • Sweet Crude – Community Design Center, Oklahoma City
    2016
    Data-driven installation visualizing Oklahoma’s oil extraction history through material form, computational modeling, and spatial storytelling.
    https://kenmarold.com/sweet-crude/
  • Galileo’s World Interactive – Sam Noble Museum of Natural History
    2015
    Interactive science and design project linking visualization, history, and spatial storytelling through participatory exhibition design.
    https://kenmarold.com/galileos-world-interactive/

  • Fire-Resilient Futures VR
    Immersive simulation for wildfire-urban interface research with the National Weather Center and NSF FIRE proposal team.
  • AI-Supported Fabrication Analysis
    Investigating artificial intelligence to optimize digital-to-construction workflows and adaptive material performance.
  • Design Build Pedagogy Evaluation Framework
    Measuring civic impact, student learning outcomes, and interdisciplinary collaboration across ASDB projects.
  • DriftLens
    App and VR prototype exploring psychogeographic navigation and environmental perception, currently being redeveloped in Unity for immersive simulation.